hear the fastest attack.
Three versions of the loop go through the same compressor with three attack times. Pick the one that clamps down fastest.
tap a version to listen, tap answer under it · turn listen and press ok · comp or e switches the compressor
what you train.
The attack decides whether the start of each hit gets through. A slow attack keeps the punch, a fast one rounds it off. It is the setting that changes the character of drums the most.
The threshold is −20 dB, the ratio 10:1, the release 200 ms. The attacks are drawn from 0 to 50 ms. The right version scores 10 points, a wrong one costs a life.
Transients: listen to the click of the kick and the crack of the snare.
Fastest: the hits sound blunt, as if hit softer.
Slowest: the hits poke out ahead of the rest.